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- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 21 Apr 1996 01:10:02 -0700
- Organization: Primenet (602)395-1010
- Lines: 43
- Sender: root@primenet.com
- Message-ID: <4lcqgq$cst@nnrp1.news.primenet.com>
- References: <4l8q6g$473@hermes.acs.unt.edu> <4l95k9$qo3@pipe11.nyc.pipeline.com>
- X-Posted-By: steph@usr3.primenet.com
-
- Michael Justin Austin <justin@nyc.pipeline.com> wrote:
- : On Apr 19, 1996 19:40:00 in article <Re: My take on NAB: 3DS MAX vs. LW
- : 5.0>, 'tekell@art.unt.edu (steve)' wrote:
- :
- : a few flaws in your thinking
- :
- : why do you want to animate the modeling process?
-
- There are a lot of custom effects that you can do that way (as is often
- done in Prisms). If you can animated individual vertices (as you can
- control points in Animation Master) you get much more organic characters
- because they don't have entire objects morphing at once, but rather parts
- of the face might get to their target a few frames before others.
-
- Also, if you have construction history, you can go back several steps
- in the modeling process, change something and ripple it forward in time.
- This would be especially true in Metanurbs.
-
- : Many people prefer separate modeler and layout.
-
- Have you used programs with unified modeler and layout? I don't know
- anyone who's used a unified program who would willingly go back to
- a separated modeler and animation stage.
-
- : >Nope (yes in Characture Studio) Bones
- : dont you mean a plug-in?
-
- I don't think they are separate in MAX, except for the Biped plug-in.
- Biped is seriously bizarre, and describing it isn't easy. I think
- if sales of LW pick up, many MAX plugins will be made for LW, since
- I did hear of some interest in that direction.
-
- --
- -------------------------------------------------------------------------------
- Steph Greenberg "Whenever I truly think something can't be
- steph@primenet.com done, that is when I redouble my efforts to
- prove myself wrong."
-
- Copyright 1996. All Rights Reserved. Permission granted for non-commercial
- electronic republication only, such as Usenet and Email, and
- non-commercial educational purposes such as charge free WWW pages.
- Express permission is required for any other use. When in doubt, ask.
- -------------------------------------------------------------------------------
-
- Article: 17438
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: gregtee@ix.netcom.com(William Teegarden)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW Features?
- Date: 20 Apr 1996 17:04:48 GMT
- Organization: Netcom
- Lines: 69
- Message-ID: <4lb5fg$r12@dfw-ixnews5.ix.netcom.com>
- References: <4l9c09$rm9@bertrand.ccs.carleton.ca>
- NNTP-Posting-Host: lax-ca21-03.ix.netcom.com
- X-NETCOM-Date: Sat Apr 20 12:04:48 PM CDT 1996
-
- In <4l9c09$rm9@bertrand.ccs.carleton.ca> vtourang@chat.carleton.ca
- (Vince Tourangeau) writes:
- >
- >
- >I'm a Mac user getting sorta excited by LW coming for PowerMac, but I
- >gotta ask a few questions. I realise not too many people are sure
- what's
- >in v5.0, so thanks for any help.
- > LW 5.0 doesn't support animated textures -- what gives?
-
- I don't know where this rumor started, but any texture in LW is
- animatable.
-
-
- > Does LW do displacement mapping?
-
- Yes.
-
- > Does v5 allow for plug-in renderers?
-
- Yes.
-
- > How are plug-ins implemented? A features list (MAX vs. LW) says
- they
- >aren't seamless. Exactly what was meant by this? (I plan to write
- plenty
- >of plug-ins for whichever rendering package I get, so this is pretty
- >important to me.)
-
- They aren't seamless in the sense that they have there own dialogue box
- requesters and such. They do however "look" like the LW interface.
-
-
- > What kind of learning curve are we talking here? Is the program
- >intuitive to use? I'm the type who doesn't like to read manuals unless
- >it's of vital importance. Will need to read the ones that come with
- LW?
-
- It wouldn't hurt to do the tutorials, unless you're already proficient
- in 3D, in which case you should be able to jump right in.
-
-
- > As for cross-platform stuff, are the manuals unique to each
- >platform, or is the interface fairly universal, and the manulas
- weren't
- >re-written for different platforms?
-
- The interface is universal across all platforms, so if you already have
- seen the Amiga or PC versions, you can bet the MAC one will look the
- same. Documentation should only vary where specific functions
- (hardware) exist only on certain platforms.
-
-
- > Can you control the resolution of shadow maps? Does LW render
- soft
- >shadows?
-
- You can control the shadow map rez to any size you wish. LW has a
- shadow fuzziness control, but it only works for shadow maps, not traced
- shadows.
-
-
- > Does the Mac version have a Mac look-and-feel?
-
- No, it looks like the Amiga and PC versions.
-
-
- > Does/will the PowerMac version support QuickDraw3D and will it
- >import 3DMF files?
-
- Article: 17439
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!nntp.news.primenet.com!news.primenet.com!steph
- From: Steph Greenberg <steph@primenet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: 21 Apr 1996 01:13:02 -0700
- Organization: Primenet (602)395-1010
- Lines: 22
- Sender: root@primenet.com
- Distribution: world
- Message-ID: <4lcqme$d50@nnrp1.news.primenet.com>
- References: <31771CD7.62B1@execpc.com> <4l8q6g$473@hermes.acs.unt.edu> <4l9psr$7l7@steel.interlog.com>
- X-Posted-By: steph@usr3.primenet.com
-
- Gord Davison <gdavison@interlog.com> wrote:
- : >Modeless Modeler/Layout still exist as two
- : IMPORT/EXPORT of data/objects
- : I personally don't see this as a deficiency. I haven't seen the MAX implementation
- : but the only other *modeless* program I have used is trueSpace. Suffice to say, if
- : *their* modeless interface is a harbinger of UIs to come, then be afraid. Be very
- : afraid. I'll reserve judgement on MAX until I see their UI in action. I've heard it's
- : quite functional, though.
-
- Other "modeless" programs include Alias and Softimage.
-
- --
- -------------------------------------------------------------------------------
- Steph Greenberg "Whenever I truly think something can't be
- steph@primenet.com done, that is when I redouble my efforts to
- prove myself wrong."
-
- Copyright 1996. All Rights Reserved. Permission granted for non-commercial
- electronic republication only, such as Usenet and Email, and
- non-commercial educational purposes such as charge free WWW pages.
- Express permission is required for any other use. When in doubt, ask.
- -------------------------------------------------------------------------------
-
- Article: 17440
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news.sprintlink.net!ralph.vnet.net!usenet
- From: speedy@vnet.net (wayne weinstein)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
- Subject: Re: WIN95 better than OS/2 PLEASE!!!!
- Date: 21 Apr 1996 08:38:25 GMT
- Organization: Your Organization
- Lines: 7
- Message-ID: <4lcs61$e79@ralph.vnet.net>
- References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net> <316739ae.18791819@129.10.1.13> <DpLK1D.AvM@blaze.trentu.ca> <316DD018.F4B@usaor.net> <4kobvm$jrc@ca
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-
- >You have stated your case in the words I would use.
- I have worked with OS/2 for years. It is light years ahead of all of Uncle
- Billy's stuff. If Windows NT is so woderful why does it have limited
- hardware support. Better yet it has no tech support at all. I have torun
- bot NT and 95 at work and it gives nothing but problems. OS/2 runs all my
- apps just perfect.
-
-
- Article: 17441
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 21 Apr 1996 04:43:18 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 25
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4lcsf6$eun@newsbf02.news.aol.com>
- References: <3179DA34.7524@osu.edu>
- Reply-To: stranahan@aol.com (Stranahan)
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-
- ------------
- I would like to see someone copy the effects produced in "The End", "The
- Boxer",
- or even "City of Lost Children". I find it very hard to believe that any
- PC
- animation software would be up to the task....
- ------------
-
- I love it when people say stuff like this - the correct answer is; "Okay,
- pay me and I'll show you what you want to see." Those animations were NOT
- done for free...
-
- LightWave is a tool, and in the right hands I've not seen anything it
- can't do. It's a cliche, but it's the ARTIST, not the tool. You hiring or
- just talking?
-
-
- _____________________________________________
- Lee Stranahan
-
- "I shot a half hour, 35mm movie with professional quality visual effects
- for around $5000 - and I can show you how to do it, too."
- Access DeniedURL - http://users.aol.com/stranahan/access.htm
-
- Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
-
- Article: 17442
- Path: news2.cais.com!news.cais.net!news.ac.net!pacifier!gatech!newsfeed.internetmci.com!in2.uu.net!news.alt.net!newspost1.alt.net!usenet
- From: tkrego@norden1.com (Tim Krego)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: Sat, 20 Apr 1996 18:49:44 GMT
- Organization: pro.image
- Lines: 55
- Message-ID: <31792f61.3753196@news.alt.net>
- References: <31771CD7.62B1@execpc.com> <4l9plh$i2f@newsbf02.news.aol.com>
- X-Newsreader: Forte Agent .99d/32.182
-
- On 20 Apr 1996 00:37:05 -0400, virtualbri@aol.com (VirtualBri) wrote:
- >>Interactive Texture Placement Nope
- >>UV Mapping Nope
- >Fori s Power Texture, a plug-in shown on the floor allows interactive
- >texture placement and UV Mapping
-
- Yes, Fori's plugin is in LW 5.0.
-
- >>Volumetric Lights/Shadows Nope
- >NewTek said there would be a plug-in by summer.
-
- What! I gotta buy a plugin!? Well MAX has that built-in. :) This is
- heavy sarcasim there, I'm sick of the LW users that yiped about 3DSR4
- not having lensflares and bones. Which BTW, quite a few people don't
- need lensflares or bones in 3DSR4. If you do consider the extra price
- when buying your program.
-
- >>Animatable Booleans Nope
- >What would you use this for that a morph wouldn t do?
-
- Well morphing would work, but since the booleans are parametric you
- can change the values later without having to make your morph targets
- again. That would save time I suppose.
-
- >>Unlimited Cameras One Camera
- >You can t use more than one camera rendering, so what s the big deal?
-
- That was a big feature request for some 3DS users.
-
- >>Modeless Modeler/Layout still exist as two
- >So? This is pretty minor at best.
-
- Not really once you have used it. I'm not just talking about seperate
- Modeler and Layout. Everything works as if it were integrated even
- plugins added down the road.
-
- >>Frontal Projection with shadows Yes
- >Explain?
-
- You have a background image that can accept shadows.
-
- >>Seamless Plugin Architecture Nope
- >What is "seamless" besides a marketing ploy? When I use a plug-in, I pull
- >up the menu and use it. What s not seamless about that?
-
- Not marketing BS. The plugins in LW mostly jump you out of the
- program. In Fori's PowerView can't be open and use the Modeler at the
- same time. This may be a bad example now that LW 5.0 has OpenGL, but
- other plugins work in a similar way. Has NewTek expanded the LW 5.0
- architecture? I haven't seen it yet.
-
- >Not trying to start a flame war, just interested in legitimate advantages
- >of MAX, like its keyframe control, over marketing BS.
-
- Same here. Just trying to give accurate info and help.
-
- Article: 17443
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- From: goonbag@aol.com (GoonBag)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW 5.0 at NAB
- Date: 21 Apr 1996 05:05:33 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 7
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4lctot$fe6@newsbf02.news.aol.com>
- References: <4lb5ch$s3l@newsbf02.news.aol.com>
- Reply-To: goonbag@aol.com (GoonBag)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- I saw a quick preview for the Sliders episode with the Allosaurus that
- Ken and Don did.
-
- It looked absolutely amazing.
-
-
- Karl
-
- Article: 17444
- Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!sdd.hp.com!night.primate.wisc.edu!kbad.eglin.af.mil!rpi!usenet
- From: maughc@rpi.edu (Curt Maughs)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
- Subject: Re: WIN95 better than OS/2 PLEASE!!!!
- Date: Sat, 20 Apr 1996 14:28:34 GMT
- Organization: RPI-Center for Infrsstructure
- Lines: 28
- Message-ID: <4lasts$h9j@usenet.rpi.edu>
- References: <4kukru$6jk@nntpa.cb.att.com> <829864336snz@tpass.demon.co.uk>
- NNTP-Posting-Host: comtrade.stu.rpi.edu
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-
- I say keep what you have until you can buy a new computer with 16 MB
- of RAM and then decide between NT 4.0 or OS/2 (since you can still do
- alot things in console mode without running the GUI. wish 95 or NT
- could do that!!!) since the new version coming out is even better than
- Warp.
-
- Passenger <Passenger@tpass.demon.co.uk> wrote:
-
- >Just a small question, I am currently running Win3.1 and am
- >looking to maybe switch operationg systems. I got some
- >money for a change and if the right os comes along I will
- >probably buy it. Thing is my computer is not particularly
- >high spec (please no more _my tech is shitter than your tech threads_,
- >or was that on this newsgroup?) but runs everything I use ok.
- >486dx 4mb ram 256 cache etc etc etc
- >I would probably follow the masses and get win95 but
- >apparently the performance I would get on my 4mb would
- >not be worth it. Even then, win95 bugs the hell out of me.
- >I read the os/2 v's the rest articles and am unsure wether to
- >get it or. I use my computer mainly for running a few windoze
- >applications for work and my net connection but the windoze applic's
- >could be sacrificed if a more efficient connection could be achieved.
- >I have no qualms about learning a bunch of bugger-to-type-in commands
- >and am happier running in dos-type enviroments any way.
- >So I throw my query open to the masses . . .
-
-
-
-
- Article: 17445
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- From: chrisw6@ix.netcom.com(Christopher Watson )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Problem AVIFIL32.DLL
- Date: 20 Apr 1996 19:02:41 GMT
- Organization: Netcom
- Lines: 8
- Message-ID: <4lbcch$r74@dfw-ixnews6.ix.netcom.com>
- NNTP-Posting-Host: orl-fl1-16.ix.netcom.com
- X-NETCOM-Date: Sat Apr 20 2:02:41 PM CDT 1996
-
- I am running LW4.0 on Intel. Just up graded to Win 95 and tried to
- render some animation and got this message
-
- " error starting program
- the AVIFIL32.dll file is linked to missing export NTDLL.DLL:memmove"
-
- Any sugestions.
-
-
- Article: 17446
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
- From: snouty@cix.compulink.co.uk ("Phil South")
- Subject: Re: Newsgroup Charter - Slight Reminder
- Message-ID: <Dq7KLC.JM1@cix.compulink.co.uk>
- Organization: Compulink Information eXchange
- References: <4ku7ts$40t@homer.alpha.net>
- Date: Sun, 21 Apr 1996 10:46:24 GMT
- X-News-Software: Ameol32
- Lines: 27
-
-
- > Stop the Insanity? Susan Powter, please call your office.
- >
- > Or maybe we should fragment into any one of the following newsgroups:
- >
- > alt.stranahan
- > alt.newtek.vs.play
- > alt.newtek.recovery
- > alt.religion.3d
-
- Not forgetting of course:
-
- alt.os2.vs.win95
- alt.lw5.is.out.yet?
- alt.nab.press.releases
- alt.gimme.cracked.lightwave
- alt.how.do.you.make.good.objects.like.on.b5
-
- :?)
-
- ---
- -------------------------------------------------------------
- Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
-
- Home Page http://www.webscape.co.uk/phil/
- Webscape Ltd http://www.webscape.co.uk
- -------------------------------------------------------------
-
- Article: 17447
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- From: vidiform@worldaccess.nl (vidiform)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Lightwave videos (get them all for one price) (ask info)
- Date: Sun, 21 Apr 1996 11:00:47 GMT
- Organization: World Access, the easy way to Internet
- Lines: 2
- Message-ID: <4ld0vu$uns@easy1.worldaccess.nl>
- NNTP-Posting-Host: wxs1-16.worldaccess.nl
- X-Newsreader: Forte Free Agent 1.0.82
-
-
-
-
- Article: 17448
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- From: js33@ix.netcom.com(Joe Schrengohst )
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Can anyone email me lightwave?
- Date: 20 Apr 1996 20:47:04 GMT
- Organization: Netcom
- Lines: 15
- Message-ID: <4lbig8$meg@cloner2.ix.netcom.com>
- References: <4kmubg$bsk@cloner2.ix.netcom.com> <4l35hp$don@pheidippides.axion.bt.co.uk>
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- X-NETCOM-Date: Sat Apr 20 1:47:04 PM PDT 1996
-
- >
- >We've just had 3 DEC Alphas, each with 1 gig of main memory (!!!!)
- delivered....
- >unfortunately they are not for rendering LW anims on :-( make you
- sick :-( Maybe
- >I can sneek in at night at use them :-)
- >
- >
- >
- >Stu
- >
- What do you need 1 GIG of memory for on one machine if you are not
- doing 3D what are you doing? And what company do you work for?
- JS
-
-
- Article: 17449
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.ac.net!news.serv.net!news.alt.net!newspost1.alt.net!usenet
- From: tkrego@norden1.com (Tim Krego)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Sat, 20 Apr 1996 18:35:09 GMT
- Organization: pro.image
- Lines: 13
- Message-ID: <317925f4.1340998@news.alt.net>
- References: <31717948.3650@interlog.com> <4ku1m4$73q@newsbf02.news.aol.com> <N.042096.013024.00@earthlink.net.earthlink.net>
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-
- On Sat, 20 Apr 96 08:30:23 GMT, fwtep@earthlink.net wrote:
- >> Reviewing a beta copy of MAX that's dated "January 18" is like Car and
- >> Driver reviewing an automobile by looking at a chassis, sans engine and
- >> body panels.
-
- >Or like people comparing Max to Lightwave 4.
-
- Considering LW 5.0 was just shown for the first time this week most of
- us didn't have any info on it. Feel free to compare LW 5.0 to MAX.
-
- Now we get to gripe about comparing a shipping program (MAX) to a
- non-shipping program (LW 5.0). Considering NewTek's track record...
- You've got 4-6 weeks to wait.
-
- Article: 17450
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.ac.net!news.serv.net!news.alt.net!newspost1.alt.net!usenet
- From: tkrego@norden1.com (Tim Krego)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LightWave 5.0 at NAB
- Date: Sat, 20 Apr 1996 18:35:12 GMT
- Organization: pro.image
- Lines: 25
- Message-ID: <317927c3.1803493@news.alt.net>
- References: <4l8skv$7ts@newsbf02.news.aol.com> <4l9avs$cs1@newsbf02.news.aol.com>
- X-Newsreader: Forte Agent .99d/32.182
-
- On 19 Apr 1996 20:26:36 -0400, freddric@aol.com (Freddric) wrote:
- >The people at the digimation booth. Told me that they had a hard time
- >trying to get newtek to give them a SDK. It took them 3 to 4 months and
- >going through five reps before newtek finally gave them a beta copy of
- >5.0.
-
- NewTek may have been worried Digimation would have let Kinetix get a
- peek at it.
-
- >But since they've gotten the beta, they said they were writing plug
- >ins for lightwave.
-
- >I thought I'd say this because, they have a plugin for 3dr4 called inferno,
- >which is simply awesome. It's like have alias animator for under $500.00.
-
- That is LenZFX Inferno. It does lensflares, focus (dof,rack), glows,
- hilites, explosions, etc.
-
- All the LW guys get off saying 3DSR4 doesn't come with lensflares and
- bones. We have to purchase them seperately and they blow away the LW
- versions. LW 5.0 still misses some of the features in LenZFX Inferno
- 2.1 and Bones Pro 1.5 for 3DSR4. The MAX versions will be shipping in
- 2-3 months and will probably be a jump up from the 3DSR4 versions.
-
-
-
- Article: 17451
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.ac.net!news.serv.net!news.alt.net!newspost1.alt.net!usenet
- From: tkrego@norden1.com (Tim Krego)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: Sat, 20 Apr 1996 18:53:41 GMT
- Organization: pro.image
- Lines: 20
- Message-ID: <31793205.4429879@news.alt.net>
- References: <31771CD7.62B1@execpc.com> <4l9pmm$heg@pipe10.nyc.pipeline.com>
- X-Newsreader: Forte Agent .99d/32.182
-
- On 20 Apr 1996 00:37:42 -0400, mikeling@nyc.pipeline.com (MICHAEL C.
- LING) wrote:
- >>Volumetric Lights/Shadows Nope
-
- >I have seen some LWMAX of volumetric stuff and it seemed like poor versions
- >of a transparent cone with fractal noise. I think the V.L. effect is faked.
-
- A transparent cone isn't the same thing. VL has depth and shadows. You
- had to use the cone trick in 3DSR4 but in MAX you get true VL, no
- fakes.
-
- >>Multithreaded Nope
-
- >What does this mean?
-
- If you have a multiple CPU machine the program offloads processes to
- additional processors. With dual Pentium and Pentium Pro motherboards
- available you can get a speed boost for a little more money. And since
- speed is the real issue in 3D work...
-
-
- Article: 17452
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.ac.net!news.serv.net!news.alt.net!newspost1.alt.net!usenet
- From: tkrego@norden1.com (Tim Krego)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW 5.0 NOT rea<<<blah blah blah
- Date: Sat, 20 Apr 1996 18:35:13 GMT
- Organization: pro.image
- Lines: 16
- Message-ID: <31792a91.2521485@news.alt.net>
- References: <4l0h5b$bbo@daily-planet.execpc.com> <4l0uga$kdb@pipe9.nyc.pipeline.com>
- X-Newsreader: Forte Agent .99d/32.182
-
- On 16 Apr 1996 16:04:26 -0400, justin@nyc.pipeline.com (Michael Justin
- Austin) wrote:
- >max is late and the beta demonstrated
- >in Jan. in NYC didnt have a render engine
-
- MAX is shipping. Who cares about last Jan, the software was beta then.
-
- >1/2 the kpt filters dont work with my frac design painter 4
-
- 16bit or 32bit?
-
- >fdp4 interface comes up in negative colors!
-
- Do you have Device Independent Bitmaps selected in the preferences?
-
-
-
- Article: 17453
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.ac.net!news.serv.net!news.alt.net!newspost1.alt.net!usenet
- From: tkrego@norden1.com (Tim Krego)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: Sat, 20 Apr 1996 18:35:15 GMT
- Organization: pro.image
- Lines: 15
- Message-ID: <31792c69.2993704@news.alt.net>
- References: <31771CD7.62B1@execpc.com> <4l8q6g$473@hermes.acs.unt.edu> <4l9psr$7l7@steel.interlog.com>
- X-Newsreader: Forte Agent .99d/32.182
-
- On Thu, 18 Apr 96 04:48:23 GMT, gdavison@interlog.com (Gord Davison)
- wrote:
- >>Seamless Plugin Architecture Nope
- > ^^^^^^^^
- > How do you define *seamless*?
-
- Where a plugin works just like it was a feature of the program. This
- is in the underlying architecture of MAX and I think LW's plugin
- architecture doesn't support it in LW 4.0. I haven't seen LW 5.0, just
- the posts, so I don't know if the plugin stuff has been expanded.
-
- For example. In LW Modeler 4.0, Fori's PowerView is an external plugin
- that kicks you out of Modeler until you exit. In MAX it is just
- another viewport. With LW 5.0 supporting OpenGL that may be fixed, but
- other plugins are still external.
-
- Article: 17454
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.ac.net!news.serv.net!news.alt.net!newspost1.alt.net!usenet
- From: tkrego@norden1.com (Tim Krego)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: Sat, 20 Apr 1996 18:35:16 GMT
- Organization: pro.image
- Lines: 15
- Message-ID: <31792d1a.3170779@news.alt.net>
- References: <31771CD7.62B1@execpc.com> <4l8q6g$473@hermes.acs.unt.edu> <4l9psr$7l7@steel.interlog.com>
- X-Newsreader: Forte Agent .99d/32.182
-
- On Thu, 18 Apr 96 04:48:23 GMT, gdavison@interlog.com (Gord Davison)
- wrote:
- > BTW, Biped [AFAIK] is $1500. How much is Character Studio?
-
- Biped is now called Character Studio. It may be worth the $1000-1500
- price people are quoting. Pricing hasn't been announced, but I saw
- mention that it may be $595. That still won't mean much to LW users,
- they see that $1495 vs. $3495 price and thats all that matters.
-
- > Also, how many plug-ins are supplied with MAX? Apparently, over 100
- > are included with LW5.0.
-
- Technically everything in MAX is a plugin, so it is hard to count
- since some features would be standard (like a renderer, primitives,
- animation). Needless to say, MAX has a very good feature set.
-
- Article: 17455
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.alt.net!newspost1.alt.net!usenet
- From: tkrego@norden1.com (Tim Krego)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
- Date: Sat, 20 Apr 1996 18:37:54 GMT
- Organization: pro.image
- Lines: 21
- Message-ID: <31792dd9.3361563@news.alt.net>
- References: <4l8q6g$473@hermes.acs.unt.edu> <4l95k9$qo3@pipe11.nyc.pipeline.com>
- X-Newsreader: Forte Agent .99d/32.182
-
- On 19 Apr 1996 18:55:05 -0400, justin@nyc.pipeline.com (Michael Justin
- Austin) wrote:
- >Do you see the nt interface as a bonus?
- >always thought it was rather ugly myself.
-
- The looks of the interface isn't the point. Ever been in a LW popup
- box and you can only use that box without closing it? Little things
- like that slow you down. I run 1600x1200 resolution and LW doesn't
- really take advantage of the extra screen space. At 1600x1200 you get
- one big layout (modeler is nice though). Why can't I use that extra
- space to have a surfaces panel open? Or an animation track? The LW
- interface is nice, but the Amiga roots are holding it back.
-
- >why do you want to animate the modeling process?
-
- Not the modeling process. You can have animated booleans, etc.
-
- >Many people prefer separate modeler and layout.
-
- When 3DSR4 had seperate Shaper, Lofter, Layout, Keyframer, and
- Materials screen people didn't like it.
-
- Article: 17456
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!newshub.csu.net!usc!newshub.cts.com!cg57.esnet.com!torment!mad
- From: mad@torment.tmisnet.com (Mark Dunakin)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LightWave 5.0 at NAB
- Message-ID: <mad.6lld@torment.tmisnet.com>
- Date: 21 Apr 96 02:24:50 PST
- Organization: Tierra-Miga BBS
- Lines: 8
-
-
-
- SG> For those of you who don't know what it is, Meshpaint allows you to paint
- SG> textures directly on an object once you've set up the texture locations.
- SG> Like Amazon Paint on the SGI.
- ----------------
- I keep on hearing abvout this MeshPaint and would like to know where do I go
- to find out about it?.......thanx..........md
-
- Article: 17457
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.kei.com!news.texas.net!news1.best.com!nntp1.best.com!usenet
- From: pfinch@best.com (Phillip Finch)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: More on Metanurbs, etc (long)
- Date: Sun, 21 Apr 1996 15:09:36 GMT
- Organization: Best Internet Communications
- Lines: 115
- Message-ID: <4ldi9o$fkj@nntp1.best.com>
- NNTP-Posting-Host: pfinch.vip.best.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- I spent a little time this morning going through the recent archives
- of the LW mailing list, looking for info on some of the new features
- in 5.0.
-
- Thought some of you might be interested in the following excerpts. The
- stuff on Metanurbs is especially interesting. This seems to take
- Metaform to a whole new (interactive) dimension. Anyone who has used
- Metaform to any extent will realize the potential power of this
- feature. If this is right, all the tedious tweaking of vertices that
- used to be necessary in Metaform (unless you were good or lucky enough
- to get it right the first time) is now a thing of the past.
-
- There's also a comment about Map Motion, a plugin-in-progress that
- seems to have all kinds of possibilities.
-
- Personal comment: anybody who thinks $500 is too much for an upgrade
- of this magnitude is out of his friggin' head. Considering the time
- and effort saved in ease of use, I would probably pay that much for
- the shaded preview alone. If the cel shader works, the value of that
- is high, for those who might find a use for it; NewTek is just
- throwing it into the package: I can easily imagine a third party
- charging a couple of hundred bucks for it.
-
- With any luck, the 5.0 upgrade and Max will be showing up at my
- doorstep within the next couple of weeks...and I'll be in Animator
- Geek paradise...
-
- Anyway, on to the quoted excerpts from the list, complete archives of
- which can be found at:
-
- http://www.albany.net/~dwarner
-
- **********
-